Here's the link to my lighting / rendering presentation for Dead Space. There were a few links floating around for this... but something was a bit wacky with the audio. This version went live the other day and looks quite bit better... weird to see yourself on camera.. guess I wouldn't be a good actor! Sorry for the power point graphics... you really can't see any of what is on the TV monitor. Note to self: Never use a white background with black type.. this will be completely unreadable if video taped.
Well.. I hope that this might help to clear up some of the confusion going on around "frame rate" and real time rendering vs. "software / pre-rendered solutions".
I'll see if I can post a few of my power-point slides on this blog as well.. that might also serve as interesting information for some of ya.
Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts
Tuesday, August 12, 2008
Thursday, July 31, 2008
Dead Space
I am currently working on the new IP Sci-Fi Horror game DEAD SPACE. This is being produced at Electronic Arts Redwood Shores. We are actually very close to wrapping this up.. probably about 1-2 weeks of bug fixing left. I'll be back to document the lighting / rendering tech used on this project. We have really done some very cool next gen stuff on this title. Deferred rendering is just part of the mix.
Labels:
Dead Space,
Horror,
Lighting,
ps3,
rendering,
Video Game,
Xbox,
xbox 360
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